Our developer is working to add these advertising capabilities to EFF:DAVE. They are future development and are not available in current deployments.

Future development — not available yet

Stop giving every
commercial break away.

The goal is to let your venue use its own screens, space, and customer relationship for promotions and advertising inventory you control.

Use the attention already inside your building.

Commercial-break takeover

Future goal: detect a broadcast break and automatically replace it with drink specials, events, loyalty offers, or paid local advertising, then return to the game.

Live broadcast overlay

Future goal: keep the game visible while surrounding it with promotions, event calendars, specials, or other venue-owned content.

Dayparting

Future goal: show happy hour at four, dinner features at six, and late-night promotions at nine without staff intervention.

Sellable local inventory

Future goal: offer distributors, local businesses, and event promoters access to a captive audience already looking at your screens.

Networks monetize your audience inside a building you pay for.

A game carries repeated commercial breaks. Multiply those breaks by the screens in your venue, the games in a weekend, and the weekends in a season. That is a large block of attention currently assigned to somebody else.

EFF:DAVE already knows which source is on every screen. That control layer is what may make coordinated, venue-owned content possible after development is complete.

Roadmap status

Advertising capabilities are in active development and are not included in current deployments. Availability, broadcast compatibility, and rollout timing will be discussed before any commitment.

Get in line for the advertising module.